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Xbox One Gaming: Catching Up on Borderlands 3

16 Oct

Since getting the game for my birthday, I’ve completed the game twice with two different characters; I started a third game with yet another character and with one character left to begin a game with.

While it’s taken a bit of effort to get the feel of this long-awaited game – and working through the various glitches that continue to manifest themselves – despite the new storyline and other new stuff, it’s still Borderlands, still shooting and looting, blowing shit up, and killing bandits… a whole lot of bandits, as it turns out.

See, with the other games in the franchise, once you monstered into an area and devastated everything moving (and a few things that unavoidably get shot by accident), you were clear to run around the area, opening boxes and chests, and picking up any loot that was dropped before moving on to the next thing to do – and this game doesn’t really deviate from this… except, when you think you’ve secured the area, you haven’t because it seems like the moment I clear it and take a breath because the action gets pretty intense, more bandits show up and, at first, I thought they were respawning faster than in any of the previous games.

Nope – those fuckers showed up on a fleet of buses to chase you down and making you kinda reset from “collection mode” to “saving your ass mode” and it keeps you on your toes and there’s no help for ya if you’re low on ammo, which happens a lot.

Like last night, for example. I was playing with my Siren character in True Vault Hunter Mode as well as having Mayhem Mode, a new aspect of the game, in effect. For reasons I don’t pretend to understand, well, wait – let me back up a moment and explain something that might make sense in a bit.

“Historically,” Borderlands is a multi-modal kind of game; there’s Normal, True Vault Hunter Mode, and Ultimate Vault Hunter Mode… plus an extra mode called OP and as you might guess, each successive mode is harder so when you play this game, you just expect that when you start off in Normal mode, TVHM is going to be a bitch and a half.

Not with this game. My first playthrough with my first character, Zane, left me feeling drained, frazzled, and feeling some kind of way; along the way, my hands were getting mugged from working the controller as much as I was and to the point where a few times, I had to stop playing and change batteries in the controller. Honestly, it was hard… and more so when I’m trying to learn the game as I was playing it.

I get to TVHM and I’m expecting the difficulty to increase big time because that’s how the other games played… so imagine my surprise when, in both of my second playthroughs, I’m having an easier time defeating bad guys than I did the first time. At first, I chalked it up to my now being familiar with the game play but, no, that’s not quite right. One of the first real Vault Monsters you encounter, “The Ravager,” killed me so many times in both first playthroughs that I was pissed and close to that throwing the controller moment which, of course, I didn’t do since they cost $60 to replace them.

So my Siren and I walk into The Ravager’s lair and I’m still expecting – and don’t ask me why – to have one hell of a fight on my hands. My first experience with this monster? Took me almost an hour, thousands of game dollars and a lot of deaths/respawns before I defeated it. Second time? Took me five minutes at the most. No deaths/respawns. Just killed the shit out of it but, just like in the first playthroughs, I used every gun I had and damned near all of the ammo I had for them.

To put this into perspective, my Siren was a level 43 and you find out quickly in the first playthrough that whenever you go back to Sanctuary – the ship that’s your base of operations, you visit that crook Marcus and buy all the ammo upgrades you can afford for all weapon types and, yes, even the ones you don’t really use because you just might wind up using them.

I defeated The Ravager in “record time…” and when the dust cleared – and I mean that literally – I had four rounds of ammo left in my shotgun to finish it off. Four. Out of the thousands of rounds of ammo I had loaded up on before going in there. The only weapon I didn’t shoot dry was the rocket launcher – because I’m not carrying one and I’m not carrying one because they just suck as an effective weapon.

Four. This aspect of the game continues to bother me but I get it: All of the bad guys are just harder to kill than ever before and they soak up bullets like you have a limitless supply of them

I thought – and just as I did with my past encounters, that if that fucker hadn’t died when it did, I would have found myself running around trying to pick up any ammo that might have been lying around (and there wasn’t much of it, not like the first playthrough) or, shit, just letting it kill me so I could respawn near the ammo machine, reload everything, and start all over again.

But it was easier than the first time and, indeed, as I’m working through the next series of things to do – and playing by myself – I’m committing acts of bandit murder with ridiculous ease… which ain’t how it went the first time… and I’m kinda wondering why this is.

My first character has reached the milestone of Level 50 but, wait – there’s something wrong and I asked my son-in-law about it – for some reason, he knows shit about this game that I couldn’t even guess about (and that’s a good thing) and my question was, “How come I’m stuck at Level 50?”

He explained that Gearbox hasn’t put in the piece that allows characters to go beyond Level 50 – yet. And, really, I should have remembered that because they did this in all of the other games but that also serves as a reminder of how frazzled I get when playing this game.

Believe me, you haven’t “lived” until you take your best and most devastating sniper rifle, line up a bandit’s head in the scope, squeeze the trigger… and the bandit’s head doesn’t disappear in a grisly red mist… even after four direct head shots.

The next hard bad guy is that fool who runs Maliwan Heavy Industries – they make guns. What makes this guy hard is that he splits into four at times, attacks you from a distance but will suddenly be all up in your face and he doesn’t stay put in one place very long for you to get any real sustained action against him. First playthroughs? Killed me so much it wasn’t funny. Ran me out of ammo like four times and while there are a few chests in the fighting area, good luck getting to them without getting your ass shot off.

Second playthroughs? Wiped him out the first time in. No respawns. Didn’t go through every piece of ammo for the weapons I brought with me. Easy as fuck… and I’m feeling like I’m waiting for the other shoe to drop.

Those of you who have played any of these games – and this one – might know how I’m feeling and why I’m asking myself, “Why is this easier the second time through… even with Mayhem Mode engaged?”

I don’t know… but this is still Borderlands and a game where you will eventually wind up battling bad guys and whatever weapons you have are going to be ineffective against them, which is where I am with my first character… and why I’m not playing with him at this time. See, for this game, Gearbox said that there were going to be a gazillion weapons in this game… what they didn’t say was there were going to be weapons that would always be effective when you needed them to be.

They said there will be more Legendary weapon drops than ever before and they were true to their word: I have more Legendaries in this game than I’ve gotten in any of the previous games combined. My first character is carrying nothing but Legendary weapons and a Legendary shield… and I might as well be toting Level 1 stuff for all the good they’re doing me as my first character is going up against bad guys who are five levels higher than the character is allowed to go at this point.

Talk about efforts in futility? Yeah… this is Borderlands. But as much as this game confuses and frustrates me at times, the one thing that is annoying the shit out of me is a glitch that makes my characters move to the right… when I’m not making it move to the right; you quickly learn not to, say, sit your controller down for a moment to give your hands some relief without pausing the game because you just might, as what happened to me, wind up “walking” off a cliff and falling into an out of bounds area that will kill you. I’ve found myself missing parts of the game dialog because I’m nudging the left joystick a lot just to keep my character from wandering off.

And it’s such an obvious glitch that I’m wondering why Gearbox, when it issued the first update (that I’ve seen) for the game, that one didn’t get fixed right away. But get this: They learned from players that some of the bad guys were too hard to kill in the first playthrough and in Easy mode (no, really?) and they made some adjustments… but didn’t fix this very annoying glitch.

 
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Posted by on 16 October 2019 in Xbox One Gaming

 

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