I’ve been playing this game pretty much since it came out and, just like most games, there are some things I don’t like about it, for instance, they still haven’t fixed that annoying glitch where your character is standing still… but drifting to the right and it seems to have gotten worse because you could nudge your left joystick and stop the drifting but now that ain’t working well at all.
I don’t like the game’s targeting parameters when you have to approach another character and talk to them; you’re moving around all over the place trying to get the “Talk” thingy to appear while the character you’re trying to interact with is giving you grief about not doing something you were sent there to do.
I don’t like aiming at bad guys; the aiming reticles on the weapons just do not settle down and stay steady even after applying “Guardian points” to the recoil and accuracy parameters. Now, in the other games, it wasn’t unusual for aiming to be shaky until you used bonus points to refine your aim and when you did, your aim would eventually get to be rock solid but, nah, not so much with this game.
I don’t complain to Gearbox about this because I’m sure there are a million or more players already blowing up the support forum with these complaints and a lot more but what got my attention was how many players I’ve seen whining, bitching, and crying over not being able to find or acquire specific weapons and still having pity parties over their not being able to find legendary weapons in huge quantities even though Gearbox tweaked the code so that legendaries appear more often.
But weapon drops have always been very random and even Gearbox doesn’t know when a bad guy is going to drop a weapon of any kind or what that weapon is going to be. Given that, with the release of the original game, they figured out how to generate millions of weapons, it stood to reason that they’d figure out how to randomly generate even more weapons as the franchise moved forward so we get to Borderlands 3 and Gearbox said that this game will generate more weapons than the previous games.
I still wanna see the code they created for this. Still, while Gearbox can tweak the algorithms and change the percentages of how likely it is that a bad guy, chest, vending machine, etc., will produce a weapon, um, chances are good that if you’re looking for a particular weapon, it’s not going to present itself just because you think it should or when it should.
Yet, there are a lot of players still moaning and groaning over this. Let me set the stage for you about legendary weapons. These are kick-ass weapons and they are very coveted and desired. In the first game, I was miffed because my daughter’s family, who taught me how to play, were scooping up legendary weapons every time they played… but I didn’t get my first legendary weapon until a few months – months – of playing.
Gearbox had tweaked the code but while other players were getting them more often, I had, through the many replays of the game, only found three of them. But, okay, as a programmer, I understood the basics of the code used to generate the weapons so they redefined what “random” meant but it’s also one of the allures of the game because you never know when you’re gonna get a kick-ass weapon – you just keep playing until you come across them.
However, the legendaries became like collector’s items across all of the games and, as mentioned, Gearbox was doing all it could to make more legendaries appear but given how I think they wrote the code to ensure randomness, it didn’t make sense for them to lock down the code just to “guarantee” that legendaries would “always” be dropped or found.
And it still doesn’t. Um, that’s why they this game is about shooting and looting. To me, it’s again the allure and fun of the game because you just don’t know when a kick-ass weapon will be found or where it will be. Now, in Borderlands 3, I have an interesting problem: I have more legendary weapons than I do regular-type weapons. I played last night and in my fight with one of the bosses, when I offed it, it dropped three legendary weapons. Throughout my gameplay, even “regular” bandits were dropping legendaries and, once, I opened an ammo box and heard that distinctive ping noting the presence of a legendary weapon.
My son-in-law, who’s been playing a bit longer than I’ve been, tells me he hasn’t found that many legendary weapons. My grandson, who also plays, however, is finding them pretty much in great numbers like I am. On the Facebook group for all things Borderlands, a guy posted a “come and get them” thing and provided a screen shot of more legendary weapons I’ve ever seen in one place and across all of the games.
How did this guy get all of these cherished weapons? Easy – he kept shooting and looting. But I get it: For those players who aren’t seeing that many legendary or other fantastic weapons, this must be horrifically frustrating and they’re demanding that looting generates more and more high quality weapons…
But that defeats the purpose of playing the game in that sense, I think. For myself, eh, I don’t fret over legendaries even though I have more of them than I need. If I “complain” about anything, it’s all the weapons I come across that always manages to not help me when I need a more powerful weapon but, again, that’s just how the game goes and I really don’t have a problem with that aspect of it.
If the game was that easy, there wouldn’t really be a point in playing it but, hmm, maybe I’m the only player who looks at it like that. Most of the time, I have the wrong tool for the job at hand and the game is deliberately designed to make you do more with less and, yes, indeed, in Borderlands 3, it’s one hell of a challenge. I don’t know how many times I’ve come close to throwing my controller because I’m carrying 30+ weapons… and none of them are killing shit like I would like them to – and I’m consistently seeing this behavior having played all four characters on my main profile and two on my second profile and, believe me, between the two profiles, the game plays differently.
And I expect it to. Then again, I know programming so the game’s algorithms makes sense to me and, in a way, it’s not me against the many bad guys in the game – it’s me against Gearbox’s programmers and, as expected, the programmers are winning more than I am even though I’ve finished the game five times and working on finishing it for the sixth time.
So while I have no need or reason to be a crybaby over how weapons appear or don’t, a lot of players seem to have one and, to be honest, it doesn’t make any sense. The game is designed to make you play it and replay it; one of the values of any game is it’s replay value and with the lure of legendaries galore and other very lethal items, yeah, sure – it’s worth replaying time and time again if, by chance, you’re a weapons collector and many players are.
Me? I just wanna kill shit and blow shit up and I’m not unappreciative when a regular bad guy drops two legendaries or, when I need a better grenade or shield, one just happens to drop at the right time which, again, doesn’t always happen… because it’s not supposed to.
The bitching and moaning has gotten so bad on the Facebook group that the moderators have threatened to ban folks and quite a few arguments have broken out. The moderators correctly say that if you’re having a problem with the game, Gearbox is the people to complain to and being a crybaby on the Facebook group about your “issues” isn’t what the group is for.
And all because the game is doing what it was designed to do. Legendaries and other kick-ass weapons do show up but, like I said, even Gearbox doesn’t know when they will or what kind – they just know they programmed the game to do it. The algorithm they created can generate billions of weapons in different configurations, effects, stuff like that and it is fucking impressive. It’s a game of luck as much as it is a game of skill and you either get lucky like I’ve gotten and wind up with so many legendaries that even I’m thinking about having a giveaway – or you aren’t so lucky but if you keep playing, eh, maybe you will get that lucky.
Maybe you find that killer weapon that all of your friends have found, maybe you never will. It’s frustrating but being a crybaby about it ain’t gonna make shit happen the way you think it should happen. Still, for Borderlands 3, Gearbox again tweaked the weapons code so that main bosses were more likely to drop a legendary… but it’s still so random that it boggles the mind. They want you to keep playing the game even after you beat it so ensuring that legendaries, in particular, aren’t as common as, say, frag grenades, just makes sense. Should a main boss always drop a legendary? Well, they do… sometimes… but never when you think it should.
If they made every bad guy, weapons and ammo box, and vending machine produce legendaries, what would be the point in playing the game?